Weekly 63 — Lands drafts 2 5 Oct 2015

I’m happy with the current Lands overworld generator in small cropped areas, but it’s not scalable (at large sizes the continents start to look like bloated waveforms), so I’m experimenting with other ways (even if I don’t end up using them). Here’s one way that can theoretically be done by manipulating simple vector shapes.

polygonal-continents polygonal-continents-shaded plain-pixellated shaded-pixellated